Drowse — Andrew VO Takes
Performed by CosmiCat · 0 of 27 lines recorded · updated 31 Jul 2026
Andrew Collins, thirties, small American town, 1997. His French Bulldog Oxmo — his best friend — died two weeks ago. Grief plus medication are warping his perception of reality; he's hollow, dazed, and barely holding on. Everything he says is filtered through exhaustion and sedation. Other characters' lines are shown greyed-out for context.
Apartment — evening
7:55 PM, Tuesday, October 10, 1997, Andrew's place. Music at full volume, TV news running (a power-plant explosion caused a blackout near town). Andrew takes his meds and gets ready for bed; the player can free-roam the apartment.
Optional line — plays if the player looks at Oxmo's photographs on the couch.
Optional beat: Andrew on the couch, looking at photographs of Oxmo. A quiet, broken murmur to the photos — a few words or barely more than a breath ('Hey buddy…' or whatever lands) — small, private, heavy with grief.
Grieving, hollow, intimate
The neighbor at the door
The neighbor knocks late about the loud music — not the first time. Andrew opens the door a crack and never looks at him; only the neighbor's shadow is visible.
Plays if the player takes too long to answer the door.
Conditional: if the player stalls instead of answering the knocking, Andrew acknowledges it — a reluctant, dragging 'Yeah, yeah… coming' or a put-upon groan, whatever comes naturally.
Sluggish, reluctant, muttered
“Hey, sorry to bother you.”
Calm, keeping it together; it's not the first time he's knocked so late
“Mhm. Hey.”
Annoyed, pensive, sad
“I know it's difficult for you, but could you please turn the volume down? Walls are thin, you know that, that's not the first time I'm telling it. I'm really sorry for your situation, but-”
Gets cut off by Andrew
He cuts the neighbor off mid-sentence.
“Okay okay… I'll turn it down. I've planned to sleep anyway.”
Sighing, sluggish, annoyed
A strange noise is heard; the neighbor looks toward the source of the sound.
“Huh? What now?”
Surprised
“Don't make me come again Mr. Collins, it's Tuesday and I need to sleep. Next time, I'll not be alone, it's enough. Good night, thanks for your understanding.”
Sighs, in a hurry to end the conversation
Andrew closes the door without saying goodnight, then lowers the Hi-Fi volume.
“Mhm.”
Doesn't give a damn
Neighbor — door reactions (conditional)
Played if Andrew walks away from the door mid-conversation. Neighbor lines only — context for this scene, nothing for Andrew to record.
“Do you hear me? You still there?”
Intrigued
“Are you serious?”
A bit more irritated, impatient
“What are you doing?”
Sighing first, then annoyed, irritated
Kitchen bulb (after the door)
After the door is answered — free-roam before bed. If Andrew enters the kitchen, the light bulb blows overhead. The event can't trigger before the door scene and is paused during the phone call, re-enabled after.
Triggers if the player enters the kitchen and the bulb blows.
Startled reaction as the kitchen light bulb blows overhead — a short surprised exclamation, whatever comes naturally. Keep it low-key and dazed rather than a big jump-scare yell; he's medicated and running on empty.
Surprised
Phone call with Rachel
Right after the neighbor leaves: strange things occur, Andrew is struck by dizziness, then the phone rings. Rachel — his colleague and closest friend — nudges him into covering a quick task at the office tonight. The call ends with a dial tone.
“Hey, Andrew? Wassup?”
Happy to have him on the phone, smiling
“Oh hey Rachel.”
Out of it, a false, faint glimmer of sympathy
“How do you feel? Are you okay?”
Friendly, supportive
“Fine… I'm fine.”
Trying to stay neutral
Andrew stays silent in response.
“I left you a voicemail on your line at the office, did you hear it?”
Interrogative
“You know you can talk to me, right?”
Friendly
“I know, it's just that I'm tired, I've just took my meds, I think I need to rest. I was about to go to sleep.”
Nonchalant, tired
“Humm… 'kay, got it. By the way, have you done what I asked you yesterday?”
Understanding, then interrogative
“Ah shit… I forgot, I'm sorry…”
Guilty, takes the hit
“That's okay but… hmm… Can you do it right now? It's not that late and I've already informed Jack that you're gonna do that part for me… And you know… They wait for you to make a mistake, so don't give them that opportunity. It's a quick task.”
Sighs mid-line
“I don't know… I was planning to try to sleep early tonight, Mike can't do it?”
Confused, tired, lazy, weary
“Come on Andrew, it's about 10 minutes and the office is near your place. You need that job, what are you gonna do if you lose that income? Seriously Andrew, if you don't do it for you, do it for me, I've talked to Jack already.”
Pushing, caring
“Fine… Let me prepare myself and I go there.”
Sighing on 'Fine…', then exasperated
“Thank you Andrew, be careful on the road, I will call you there in 20 minutes. Bye, kisses.”
Relieved
The dial tone sounds as the call ends.
“Bye.”
Flat, done with the day
The faces (short taunts)
The 'faces' scene — likely near the end of the game. Disembodied voices taunt Andrew. Every line is delivered in TWO versions: one whispered and neutral, one clear with some anger. Devs: 'feel free to improvise as always' — extra variations welcome. Wording kept as the devs wrote it (fragmented on purpose); only spelling normalized.
“They making fun of you”
Whispered, neutral — flat, close, unsettling
“They making fun of you”
Clear voice, with some anger
“It's your fault”
Whispered, neutral — flat, close, unsettling
“It's your fault”
Clear voice, with some anger
“Where are you going”
Whispered, neutral — flat, close, unsettling
“Where are you going”
Clear voice, with some anger
“You can't escape”
Whispered, neutral — flat, close, unsettling
“You can't escape”
Clear voice, with some anger
“Look what you've done”
Whispered, neutral — flat, close, unsettling
“Look what you've done”
Clear voice, with some anger
“Everyone hates you”
Whispered, neutral — flat, close, unsettling
“Everyone hates you”
Clear voice, with some anger
“What's happening”
Whispered, neutral — flat, close, unsettling
“What's happening”
Clear voice, with some anger